| Plutonium framework API 1.0.0
    Easy-to-use, SDL2-based UI framework for Nintendo Switch homebrew | 
This is the complete list of members for pu::ui::render::Renderer, including all inherited members.
| Finalize() | pu::ui::render::Renderer | |
| FinalizeRender() | pu::ui::render::Renderer | |
| GetButtonsDown() | pu::ui::render::Renderer | inline | 
| GetButtonsHeld() | pu::ui::render::Renderer | inline | 
| GetButtonsUp() | pu::ui::render::Renderer | inline | 
| HasInitialized() | pu::ui::render::Renderer | inline | 
| Initialize() | pu::ui::render::Renderer | |
| InitializeRender(const Color clr) | pu::ui::render::Renderer | |
| RenderCircle(const Color clr, const i32 x, const i32 y, const i32 radius) | pu::ui::render::Renderer | |
| RenderCircleFill(const Color clr, const i32 x, const i32 y, const i32 radius) | pu::ui::render::Renderer | |
| Renderer(const RendererInitOptions init_opts) | pu::ui::render::Renderer | inline | 
| RenderRectangle(const Color clr, const i32 x, const i32 y, const i32 width, const i32 height) | pu::ui::render::Renderer | |
| RenderRectangleFill(const Color clr, const i32 x, const i32 y, const i32 width, const i32 height) | pu::ui::render::Renderer | |
| RenderRectangleOutline(const Color clr, const i32 x, const i32 y, const i32 width, const i32 height, const i32 border_width) | pu::ui::render::Renderer | inline | 
| RenderRoundedRectangle(const Color clr, const i32 x, const i32 y, const i32 width, const i32 height, const i32 radius) | pu::ui::render::Renderer | |
| RenderRoundedRectangleFill(const Color clr, const i32 x, const i32 y, const i32 width, const i32 height, const i32 radius) | pu::ui::render::Renderer | |
| RenderShadowSimple(const i32 x, const i32 y, const i32 width, const i32 height, const i32 base_alpha, const u8 main_alpha=0xFF) | pu::ui::render::Renderer | |
| RenderTexture(sdl2::Texture texture, const i32 x, const i32 y, const TextureRenderOptions opts=TextureRenderOptions()) | pu::ui::render::Renderer | |
| ResetBaseRenderAlpha() | pu::ui::render::Renderer | inline | 
| ResetBaseRenderPosition() | pu::ui::render::Renderer | inline | 
| SetBaseRenderAlpha(const u8 alpha) | pu::ui::render::Renderer | inline | 
| SetBaseRenderPosition(const i32 x, const i32 y) | pu::ui::render::Renderer | inline | 
| UpdateInput() | pu::ui::render::Renderer | inline |