libeditwl
Lightweight C++ library for Nintendo DS(i) formats
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fmt_Utility.hpp
1
2#pragma once
3#include <twl/fmt/fmt_Common.hpp>
4#include <twl/fmt/nfs/nfs_NitroFs.hpp>
5
6namespace twl::fmt {
7
8 struct Utility : public fs::FileFormat, public nfs::NitroFileSystemFormat {
9
10 struct Header {
11 u32 fnt_offset;
12 u32 fnt_size;
13 u32 fat_offset;
14 u32 fat_size;
15 };
16
17 static constexpr size_t SectionAlignment = 0x20;
18
19 Header header;
20
21 Utility() {}
22 Utility(const Utility&) = delete;
23 Utility(Utility&&) = default;
24
25 Result ReadValidateFrom(fs::File &rf) override;
26 Result ReadAllFrom(fs::File &rf) override;
27 Result WriteTo(fs::File &wf) override;
28 };
29
30}
Definition nfs_NitroFs.hpp:100
Definition fs_FileFormat.hpp:7
Definition fs_File.hpp:236
Definition twl_Include.hpp:62
Definition fmt_Utility.hpp:10
Definition fmt_Utility.hpp:8