Dictionary
File ID:
Word ID:
Unk2:
Unk3:
Header
Category:
Subcategory 1:
Subcategory 2:
Object ID:
Width:
Height:
Generic
Ignores force fields:
Ignores gravity:
TA not active:
Picking uses region:
Equip size requirement:
Vehicle animation:
Update physics from animations:
Rope length:
Clip size:
Budget class:
Movement
Movement speed:
Jump height:
Grant jump:
Include rider air movement:
Requires takeoff:
Grants speed:
Ground motion:
Grants fly:
Movement H flip:
Ai
AI mood:
AI enabled:
Dig enabled:
Split enabled:
Shoot enabled:
Sight distance (tiles):
Visibility factor:
React size compare:
Attack damage:
Attracts/repulses
Atract/repulse 0
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 1
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 2
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 3
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Atract/repulse 4
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Container
Open container:
Show contained objects:
Display contained objects at bottom:
Is cannon:
Container width:
Container height:
Electricity
Generates charge:
Water charge:
Can be shocked:
Ignore water particles:
Shock on touch:
Transports charge:
Placement
Placement type:
Enable sky:
Enable background:
Enable H flip:
Enable rotate 90deg:
Collides with AI:
Align to terrain:
Physics
Combiner:
Material:
Mass:
Integrity:
Inertia:
Fire interaction:
Buoyancy factor:
Is waterproof:
Can attach:
Temperature
Temperature:
Melting point:
Gas point:
Triggers & Actions
Trigger 0: OnUsed
Non-repeatable:
Filters
StageObject entity ID:
Use icon:
Action 0: PlaySfx
Group ID:
SeqArc ID:
SFX ID:
Sound attribute:
Frames
Unknown flag:
Physics shape count:
Root frame: Main
X:
Y:
Rotation:
Enabled:
Children
Frame 0: Image
X:
Y:
Rotation:
Enabled:
Texture:

Mask ID:
Display list data size:
Limb: Body
Index:
Limb: Head
Index:
Limb: LeftArm
Index:
Limb: RightArm
Index:
Limb: LeftLeg
Index:
Limb: RightLeg
Index:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Children
Frame 0: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 1: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 1: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 2: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 3: TexQuad
X:
Y:
Rotation:
Enabled:
Body part:
Z order:
Spawn position points
Point 0:
Point 1:
Point 2:
Point 3:
Point 4:
Point 5:
Point 6:
Point 7:
Frame 4: Box
X:
Y:
Rotation:
Enabled:
Width:
Height:
Children
Frame 0: Box
X:
Y:
Rotation:
Enabled:
Width:
Height:
Children
Frame 0: Box
X:
Y:
Rotation:
Enabled:
Width:
Height:
Audio
Audio slot: InitAttack
Group ID:
SeqArc ID:
Seq ID:
Sound attribute:
Audio slot: Use
Group ID:
SeqArc ID:
Seq ID:
Sound attribute:
Audio slot: Mount
Group ID:
SeqArc ID:
Seq ID:
Sound attribute:
Attack
Attack for animation: Attack
File ID:
Attack for animation: Celebrate
Notes
Action:
To:
From:
Attack for animation: Cheer
Notes
Action:
To:
From:
Attack for animation: Climb
Notes
Action:
To:
From:
Attack for animation: ClimbLadder
Notes
Action:
To:
From:
Attack for animation: Dance
Notes
Action:
To:
From:
Attack for animation: Death
Notes
Action:
To:
From:
Attack for animation: Dig
Notes
Action:
To:
From:
Attack for animation: Drive
Notes
Action:
To:
From:
Attack for animation: Eat
Notes
Action:
To:
From:
Attack for animation: Fiddle
File ID:
Attack for animation: Follow
Notes
Action:
To:
From:
Attack for animation: GetUp
Notes
Action:
To:
From:
Attack for animation: Hurt
Notes
Action:
To:
From:
Attack for animation: Idle
File ID:
Attack for animation: Idle2
Notes
Action:
To:
From:
Attack for animation: Jump
Notes
Action:
To:
From:
Attack for animation: JumpIdle
Notes
Action:
To:
From:
Attack for animation: Kick
Notes
Action:
To:
From:
Attack for animation: Land
Notes
Action:
To:
From:
Attack for animation: LayDown
Notes
Action:
To:
From:
Attack for animation: Melee
Notes
Action:
To:
From:
Attack for animation: PickUp
Notes
Action:
To:
From:
Attack for animation: Ride
Notes
Action:
To:
From:
Attack for animation: Run
Notes
Action:
To:
From:
Attack for animation: Scared
Notes
Action:
To:
From:
Attack for animation: ScaredRun
Notes
Action:
To:
From:
Attack for animation: Shoot
Notes
Action:
To:
From:
Attack for animation: Sleep
Notes
Action:
To:
From:
Attack for animation: StickyWalk
Notes
Action:
To:
From:
Attack for animation: Swim
Notes
Action:
To:
From:
Attack for animation: SwimIdle
Notes
Action:
To:
From:
Attack for animation: Throw
Notes
Action:
To:
From:
Attack for animation: Walk
Notes
Action:
To:
From:
Attack for animation: Fly
Notes
Action:
To:
From:
Attack for animation: FlyIdle
Notes
Action:
To:
From:
Attack for animation: Poke
Notes
Action:
To:
From:
Attack for animation: Special1
Notes
Action:
To:
From:
Attack for animation: Special2
Notes
Action:
To:
From:
Attack for animation: SwimExtendedIdle
Notes
Action:
To:
From:
Attack for animation: FlyExtendedIdle
Notes
Action:
To:
From:
Attack for animation: Sit
Notes
Action:
To:
From:
Attack for animation: ScaredFly
Notes
Action:
To:
From:
Attack for animation: ScaredSwim
Notes
Action:
To:
From:
Attack animation length: