File ID:
Word ID:
Unk2:
Unk3:
Category:
Subcategory 1:
Subcategory 2:
Object ID:
Width:
Height:
Ignores force fields:
Ignores gravity:
TA not active:
Picking uses region:
Equip size requirement:
Vehicle animation:
Update physics from animations:
Rope length:
Clip size:
Budget class:
Movement speed:
Jump height:
Grant jump:
Include rider air movement:
Requires takeoff:
Grants speed:
Ground motion:
Grants fly:
Movement H flip:
AI mood:
AI enabled:
Dig enabled:
Split enabled:
Shoot enabled:
Sight distance (tiles):
Visibility factor:
React size compare:
Attack damage:
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Mode:
Only when equipped:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Open container:
Show contained objects:
Display contained objects at bottom:
Is cannon:
Container width:
Container height:
Generates charge:
Water charge:
Can be shocked:
Ignore water particles:
Shock on touch:
Transports charge:
Placement type:
Enable sky:
Enable background:
Enable H flip:
Enable rotate 90deg:
Collides with AI:
Align to terrain:
Combiner:
Material:
Mass:
Integrity:
Inertia:
Fire interaction:
Buoyancy factor:
Is waterproof:
Can attach:
Temperature:
Melting point:
Gas point:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Use icon:
Target:
Stage entity:
New animation:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Target:
Stage entity:
Damage amount:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Non-repeatable:
Exclude:
Object category:
Object subcategory 1:
Object subcategory 2:
Object:
Adjective category:
Adjective subcategory:
Adjective ID:
StageObject entity ID:
Non-repeatable:
StageObject entity ID:
Use icon:
Throw speed (pixels-per-frame):
Animation:
Unknown flag:
Physics shape count:
X:
Y:
Rotation:
Enabled:
X:
Y:
Rotation:
Enabled:
Texture:

Mask ID:
Display list data size:
Index:
Index:
Index:
Index:
Index:
Index:
X:
Y:
Rotation:
Enabled:
Width:
Height:
X:
Y:
Rotation:
Enabled:
Type:
Enabled:
Equip location:
StageObject entity ID:
Group ID:
SeqArc ID:
Seq ID:
Sound attribute: