ELEVATOR

Dictionary

File ID:

13403

Word ID:

7625

Unk2:

372

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

False

Picking uses region:

False

Equip size requirement:

MustMatch

Vehicle animation:

None

Update physics from animations:

True

Rope length:

0

Clip size:

3

Budget class:

116

Movement

Movement speed:

30

Jump height:

20

Grant jump:

False

Include rider air movement:

False

Requires takeoff:

False

Grants speed:

False

Ground motion:

Bounce

Grants fly:

False

Movement H flip:

False

Ai

AI mood:

Neutral

AI enabled:

False

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

8

Visibility factor:

100

React size compare:

SizeCompare

Attack damage:

5

Attracts/repulses

Atract/repulse 0

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

True

Water charge:

Electrify

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

False

Transports charge:

True

Placement

Placement type:

Static

Enable sky:

False

Enable background:

True

Enable H flip:

False

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

True

Physics

Combiner:

None

Material:

Metal

Mass:

90

Integrity:

60

Inertia:

1

Fire interaction:

Material

Buoyancy factor:

0

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

0

Gas point:

100

Triggers & Actions

Trigger 0: OnMounted

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Control spot only:

False

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

GetUp

Trigger 1: OnUsed

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Default

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

GetUp

Trigger 2: OnVehicleAction

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Use

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

GetUp

Frames

Unknown flag:

False

Physics shape count:

2

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

0.000000

Y:

64.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 6488

Mask ID:

21915

Display list data size:

196

Limb: Body

Index:

0

Limb: Head

Index:

255

Limb: LeftArm

Index:

255

Limb: RightArm

Index:

255

Limb: LeftLeg

Index:

255

Limb: RightLeg

Index:

255

Children

Frame 0: TexQuad

X:

0.000000

Y:

-64.404297

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

0

Spawn position points

Point 0:

0.250000, -0.496826

Point 1:

64.982178, -127.979736

Point 2:

-0.250000, -0.496826

Point 3:

1.017090, -127.979736

Point 4:

-0.250000, 0.502930

Point 5:

1.017090, -0.035400

Point 6:

0.250000, 0.502930

Point 7:

64.982178, -0.035400

Children

Frame 0: TexQuad

X:

0.000000

Y:

10.833252

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

1

Spawn position points

Point 0:

0.222656, -0.003174

Point 1:

123.979736, -56.976074

Point 2:

-0.222656, -0.003174

Point 3:

67.033691, -56.976074

Point 4:

-0.222656, 0.418457

Point 5:

67.033691, -3.021484

Point 6:

0.222656, 0.418457

Point 7:

123.979736, -3.021484

Children

Frame 0: TexQuad

X:

33.166504

Y:

34.641846

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

2

Spawn position points

Point 0:

0.092773, -0.023438

Point 1:

113.626953, -115.210205

Point 2:

-0.010010, -0.023438

Point 3:

94.209473, -115.210205

Point 4:

-0.010010, 0.025146

Point 5:

94.209473, -98.352783

Point 6:

0.092773, 0.025146

Point 7:

113.626953, -98.352783

Frame 1: HotSpot

X:

1.000000

Y:

41.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotSaddle

Enabled:

False

Saddle animation:

Idle

Is control spot:

True

Saddle sorting:

ZFront

Can knock off:

False

Filter

StageObject entity ID:

[any]

Frame 2: Box

X:

-1.000000

Y:

51.000000

Rotation:

0.000000

Enabled:

True

Width:

64.000000

Height:

5.000000

Frame 1: Polygon

X:

2.000000

Y:

-82.000000

Rotation:

0.000000

Enabled:

True

Polygon points

Point 0:

-34.000000, 82.000000

Point 1:

29.000000, 82.000000

Point 2:

29.000000, -45.000000

Point 3:

-34.000000, -45.000000

Surface force factors

Factor 0:

0

Factor 1:

0

Factor 2:

0

Factor 3:

0

Top collision only:

True

Audio

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

Notes

Action:

0

To:

0

From:

0

Attack for animation: Celebrate

Notes

Action:

0

To:

0

From:

0

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

Notes

Action:

0

To:

0

From:

0

Attack for animation: ClimbLadder

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dig

Notes

Action:

0

To:

0

From:

0

Attack for animation: Drive

Notes

Action:

0

To:

0

From:

0

Attack for animation: Eat

Notes

Action:

0

To:

0

From:

0

Attack for animation: Fiddle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

File ID:

2032

Attack for animation: Hurt

Notes

Action:

0

To:

0

From:

0

Attack for animation: Idle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Idle2

Notes

Action:

0

To:

0

From:

0

Attack for animation: Jump

Notes

Action:

0

To:

0

From:

0

Attack for animation: JumpIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Kick

Notes

Action:

0

To:

0

From:

0

Attack for animation: Land

Notes

Action:

0

To:

0

From:

0

Attack for animation: LayDown

Notes

Action:

0

To:

0

From:

0

Attack for animation: Melee

Notes

Action:

0

To:

0

From:

0

Attack for animation: PickUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Ride

Notes

Action:

0

To:

0

From:

0

Attack for animation: Run

Notes

Action:

0

To:

0

From:

0

Attack for animation: Scared

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredRun

Notes

Action:

0

To:

0

From:

0

Attack for animation: Shoot

Notes

Action:

0

To:

0

From:

0

Attack for animation: Sleep

Notes

Action:

0

To:

0

From:

0

Attack for animation: StickyWalk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Swim

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Throw

Notes

Action:

0

To:

0

From:

0

Attack for animation: Walk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Fly

Notes

Action:

0

To:

0

From:

0

Attack for animation: FlyIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: FlyExtendedIdle

Notes

Action:

0

To:

0

From:

0

Attack for animation: Sit

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredFly

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredSwim

Notes

Action:

0

To:

0

From:

0

Attack animation length:

65535