GIANT SQUID

Dictionary

File ID:

25326

Word ID:

9387

Unk2:

480

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

False

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

False

Rope length:

0

Clip size:

3

Budget class:

224

Movement

Movement speed:

40

Jump height:

20

Grant jump:

False

Include rider air movement:

True

Requires takeoff:

False

Grants speed:

False

Ground motion:

Default

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Neutral

AI enabled:

True

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

12

Visibility factor:

100

React size compare:

Attack

Attack damage:

65

Attracts/repulses

Atract/repulse 0

Mode:

AttractInvestigate

Only when equipped:

False

Custom emote:

Love

Object category:

Human

Object subcategory 1:

3456

Object subcategory 2:

3458

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

RepulseFlee

Only when equipped:

False

Object category:

Vehicle

Object subcategory 1:

2613

Object subcategory 2:

2691

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractConsume

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 5

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 6

Mode:

AttractConsume

Only when equipped:

False

Object category:

Organic

Object subcategory 1:

2055

Object subcategory 2:

2080

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 7

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

898

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 8

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

899

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 9

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

900

Object subcategory 2:

935

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 10

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

895

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 11

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Human

Object subcategory 1:

6184

Object subcategory 2:

6246

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 12

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Human

Object subcategory 1:

6182

Object subcategory 2:

6220

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 13

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Human

Object subcategory 1:

6180

Object subcategory 2:

6197

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 14

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Vehicle

Object subcategory 1:

2613

Object subcategory 2:

2691

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 15

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Vehicle

Object subcategory 1:

2613

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 16

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Mammal

Object subcategory 1:

1561

Object subcategory 2:

1570

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 17

Mode:

AttractDestroy

Only when equipped:

False

Object category:

Mammal

Object subcategory 1:

1561

Object subcategory 2:

1570

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 18

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 19

Mode:

AttractProtect

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5490

Object subcategory 2:

5495

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 20

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 21

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5980

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

False

Water charge:

None

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

True

Transports charge:

False

Placement

Placement type:

Free

Enable sky:

False

Enable background:

False

Enable H flip:

False

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

False

Physics

Combiner:

None

Material:

OrganicAnimal

Mass:

60

Integrity:

200

Inertia:

0

Fire interaction:

Material

Buoyancy factor:

80

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnUseEquipped

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Tool

Object subcategory 1:

2258

Object subcategory 2:

2419

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Use icon:

Apply

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Fiddle

Action 1: ApplyAdjective

Target

Target:

Self

Stage entity:

[any]

Adjective ID:

24396

Suppress banner:

False

Frames

Unknown flag:

True

Physics shape count:

1

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

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X:

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Y:

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Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 7699

Mask ID:

19759

Display list data size:

1588

Limb: Body

Index:

0

Limb: Head

Index:

255

Limb: LeftArm

Index:

255

Limb: RightArm

Index:

255

Limb: LeftLeg

Index:

255

Limb: RightLeg

Index:

255

Children

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X:

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Y:

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Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

23

Spawn position points

Point 0:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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X:

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Y:

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Rotation:

0.000000

Enabled:

True

Type:

HotSpotSaddle

Enabled:

False

Saddle animation:

Ride

Is control spot:

True

Saddle sorting:

ZSort

Can knock off:

False

Filter

StageObject entity ID:

[any]

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X:

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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X:

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Y:

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Rotation:

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Enabled:

False

Type:

HotSpotEquip

Enabled:

True

Equip location:

EquipperPickup

Filter

StageObject entity ID:

[any]

Frame 2: TexQuad

X:

-5.500000

Y:

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Rotation:

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Enabled:

True

Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Y:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Rotation:

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Enabled:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Children

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 5:

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Point 6:

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Point 7:

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Rotation:

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Enabled:

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Body part:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Point 4:

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Point 6:

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Children

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Rotation:

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Enabled:

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Children

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Children

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Spawn position points

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Point 2:

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Children

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Spawn position points

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Z order:

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Spawn position points

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Point 1:

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Point 2:

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Children

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Children

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Spawn position points

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Point 1:

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Point 2:

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Point 3:

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Children

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Point 3:

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Children

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Enabled:

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Leg

Z order:

11

Spawn position points

Point 0:

0.031250, -0.035156

Point 1:

126.981689, -48.997803

Point 2:

-0.421875, -0.035156

Point 3:

69.012695, -48.997803

Point 4:

-0.421875, 0.073975

Point 5:

69.012695, -35.006104

Point 6:

0.031250, 0.074219

Point 7:

126.981689, -35.006104

Children

Frame 0: TexQuad

X:

-51.782959

Y:

5.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

12

Spawn position points

Point 0:

0.027344, -0.027344

Point 1:

126.984619, -33.998291

Point 2:

-0.199219, -0.027344

Point 3:

98.009521, -33.998291

Point 4:

-0.199219, 0.034912

Point 5:

98.009521, -25.023193

Point 6:

0.027344, 0.035156

Point 7:

126.984619, -25.023193

Children

Frame 0: TexQuad

X:

-24.000000

Y:

1.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

13

Spawn position points

Point 0:

0.035156, -0.019531

Point 1:

125.999023, -23.995361

Point 2:

-0.121094, -0.019531

Point 3:

106.010010, -23.995361

Point 4:

-0.121094, 0.034912

Point 5:

106.010010, -17.007080

Point 6:

0.035156, 0.035156

Point 7:

125.999023, -17.007080

Children

Frame 0: TexQuad

X:

-12.000000

Y:

2.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

14

Spawn position points

Point 0:

0.011475, -0.097656

Point 1:

126.000000, -15.995850

Point 2:

-0.121094, -0.097656

Point 3:

109.007812, -15.995850

Point 4:

-0.121094, 0.019287

Point 5:

109.007812, -1.012695

Point 6:

0.011719, 0.019531

Point 7:

126.000000, -1.012695

Children

Frame 0: TexQuad

X:

-13.000000

Y:

-10.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

16

Spawn position points

Point 0:

0.011719, -0.019531

Point 1:

104.997070, -22.998291

Point 2:

-0.089844, -0.019531

Point 3:

92.002441, -22.998291

Point 4:

-0.089844, 0.019287

Point 5:

92.002441, -18.011963

Point 6:

0.011719, 0.019531

Point 7:

104.997070, -18.011963

Frame 6: HotSpot

X:

3.000000

Y:

-36.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 7: HotSpot

X:

-14.000000

Y:

-19.000000

Rotation:

-90.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperBack

Filter

StageObject entity ID:

[any]

Frame 1: Ellipse

X:

18.000000

Y:

-31.000000

Rotation:

0.000000

Enabled:

True

Width:

20.000000

Height:

38.500000

Audio

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

File ID:

2772

Notes

Action:

27

To:

[any]

From:

[any]

Attack for animation: Celebrate

Notes

Action:

0

To:

0

From:

0

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

Notes

Action:

0

To:

0

From:

0

Attack for animation: ClimbLadder

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

File ID:

2773

Attack for animation: Dig

Notes

Action:

0

To:

0

From:

0

Attack for animation: Drive

Notes

Action:

0

To:

0

From:

0

Attack for animation: Eat

File ID:

2774

Notes

Action:

105

To:

[any]

From:

[any]

Attack for animation: Fiddle

File ID:

2776

Notes

Action:

140

To:

[any]

From:

[any]

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

File ID:

2777

Attack for animation: Idle

File ID:

2778

Attack for animation: Idle2

File ID:

2775

Attack for animation: Jump

File ID:

31124

Attack for animation: JumpIdle

File ID:

31125

Attack for animation: Kick

Notes

Action:

0

To:

0

From:

0

Attack for animation: Land

File ID:

31126

Attack for animation: LayDown

File ID:

2779

Attack for animation: Melee

File ID:

1696

Notes

Action:

52

To:

[any]

From:

[any]

Attack for animation: PickUp

File ID:

25662

Attack for animation: Ride

Notes

Action:

0

To:

0

From:

0

Attack for animation: Run

File ID:

31127

Attack for animation: Scared

File ID:

2780

Attack for animation: ScaredRun

File ID:

31127

Attack for animation: Shoot

File ID:

25663

Notes

Action:

43

To:

0

From:

65

Attack for animation: Sleep

File ID:

2782

Attack for animation: StickyWalk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Swim

File ID:

2783

Attack for animation: SwimIdle

File ID:

2784

Attack for animation: Throw

File ID:

30498

Attack for animation: Walk

File ID:

31127

Attack for animation: Fly

File ID:

31123

Attack for animation: FlyIdle

File ID:

25661

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

File ID:

2784

Attack for animation: FlyExtendedIdle

File ID:

25660

Attack for animation: Sit

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredFly

File ID:

31123

Attack for animation: ScaredSwim

File ID:

2783

Attack animation length:

100