POWRIE

Dictionary

File ID:

25335

Word ID:

17206

Unk2:

344

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

False

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

False

Rope length:

0

Clip size:

3

Budget class:

88

Movement

Movement speed:

35

Jump height:

32

Grant jump:

False

Include rider air movement:

True

Requires takeoff:

False

Grants speed:

False

Ground motion:

Default

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Neutral

AI enabled:

True

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

10

Visibility factor:

100

React size compare:

SizeCompare

Attack damage:

20

Attracts/repulses

Atract/repulse 0

Mode:

AttractInvestigate

Only when equipped:

False

Custom emote:

Love

Object category:

Human

Object subcategory 1:

3456

Object subcategory 2:

3458

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractUse

Only when equipped:

False

Custom emote:

Evil

Object category:

Fish

Object subcategory 1:

895

Object subcategory 2:

901

Object:

Adjective category:

5

Adjective subcategory:

305

Adjective ID:

337

Atract/repulse 4

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 5

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 6

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

Big

Object subcategory 1:

119

Object subcategory 2:

197

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 7

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

Clothes

Object subcategory 1:

385

Object subcategory 2:

418

Object:

[any]

Adjective category:

4

Adjective subcategory:

269

Adjective ID:

295

Atract/repulse 8

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

Clothes

Object subcategory 1:

385

Object subcategory 2:

419

Object:

[any]

Adjective category:

4

Adjective subcategory:

269

Adjective ID:

295

Atract/repulse 9

Mode:

AttractProtect

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5490

Object subcategory 2:

5495

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 10

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

Big

Object subcategory 1:

119

Object subcategory 2:

6140

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 11

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5980

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 12

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

False

Water charge:

None

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

True

Transports charge:

False

Placement

Placement type:

Free

Enable sky:

False

Enable background:

False

Enable H flip:

False

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

False

Physics

Combiner:

None

Material:

OrganicAnimal

Mass:

50

Integrity:

50

Inertia:

0

Fire interaction:

Material

Buoyancy factor:

80

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnUseEquipped

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Tool

Object subcategory 1:

2258

Object subcategory 2:

2419

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Use icon:

Apply

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Fiddle

Action 1: ApplyAdjective

Target

Target:

Self

Stage entity:

[any]

Adjective ID:

24396

Suppress banner:

False

Frames

Unknown flag:

True

Physics shape count:

1

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

0.000000

Y:

24.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 7273

Mask ID:

19945

Display list data size:

372

Limb: Body

Index:

0

Limb: Head

Index:

1

Limb: LeftArm

Index:

3

Limb: RightArm

Index:

2

Limb: LeftLeg

Index:

5

Limb: RightLeg

Index:

4

Children

Frame 0: TexQuad

X:

1.500000

Y:

-15.500000

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

2

Spawn position points

Point 0:

0.066406, -0.097656

Point 1:

62.998779, -31.998291

Point 2:

-0.097656, -0.097656

Point 3:

42.001465, -31.998291

Point 4:

-0.097656, 0.066406

Point 5:

42.001465, -11.000732

Point 6:

0.066406, 0.066406

Point 7:

62.998779, -11.000732

Children

Frame 0: TexQuad

X:

0.000000

Y:

-12.000000

Rotation:

0.000000

Enabled:

True

Body part:

Head

Z order:

4

Spawn position points

Point 0:

0.113281, -0.175781

Point 1:

62.998535, -62.998047

Point 2:

-0.105469, -0.175781

Point 3:

35.000977, -62.998047

Point 4:

-0.105469, 0.058594

Point 5:

35.000977, -33.000244

Point 6:

0.113281, 0.058594

Point 7:

62.998535, -33.000244

Children

Frame 0: HotSpot

X:

2.000000

Y:

-15.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperHead

Filter

StageObject entity ID:

[any]

Frame 1: HotSpot

X:

3.000000

Y:

-5.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 1: TexQuad

X:

-9.000000

Y:

-5.000000

Rotation:

90.000000

Enabled:

True

Body part:

Arm

Z order:

5

Spawn position points

Point 0:

0.027344, -0.027344

Point 1:

22.997559, -62.998291

Point 2:

-0.042969, -0.027344

Point 3:

14.000244, -62.998291

Point 4:

-0.042969, 0.097656

Point 5:

14.000244, -47.001465

Point 6:

0.027100, 0.097656

Point 7:

22.997559, -47.001465

Children

Frame 0: HotSpot

X:

-2.500000

Y:

9.499756

Rotation:

90.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperPickup

Filter

StageObject entity ID:

[any]

Frame 2: TexQuad

X:

7.000000

Y:

-5.000000

Rotation:

-89.965332

Enabled:

True

Body part:

Arm

Z order:

0

Spawn position points

Point 0:

0.034912, -0.027344

Point 1:

31.998535, -62.997803

Point 2:

-0.027344, -0.027100

Point 3:

24.000977, -62.997803

Point 4:

-0.027100, 0.082031

Point 5:

24.000977, -49.000000

Point 6:

0.035156, 0.081787

Point 7:

31.998535, -49.000000

Frame 3: TexQuad

X:

-5.000000

Y:

5.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

3

Spawn position points

Point 0:

0.027344, -0.019287

Point 1:

23.004883, -23.997803

Point 2:

-0.035156, -0.019531

Point 3:

15.003662, -23.997803

Point 4:

-0.035156, 0.082031

Point 5:

14.999756, -11.000977

Point 6:

0.027344, 0.082031

Point 7:

23.000977, -11.000977

Frame 4: TexQuad

X:

2.000000

Y:

6.000000

Rotation:

0.000000

Enabled:

True

Body part:

Leg

Z order:

1

Spawn position points

Point 0:

0.027344, -0.027344

Point 1:

31.996094, -23.998047

Point 2:

-0.035156, -0.027344

Point 3:

24.002686, -23.998047

Point 4:

-0.035156, 0.074219

Point 5:

24.002686, -11.004150

Point 6:

0.027344, 0.074219

Point 7:

31.996094, -11.004150

Frame 5: HotSpot

X:

-1.000000

Y:

6.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotSaddleSnap

Enabled:

False

Filter

StageObject entity ID:

[any]

Frame 6: HotSpot

X:

-4.000000

Y:

-3.000000

Rotation:

-90.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperBack

Filter

StageObject entity ID:

[any]

Frame 1: Ellipse

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Width:

13.500000

Height:

23.000000

Audio

Audio slot: InitAttack

Group ID:

161

SeqArc ID:

105

Seq ID:

1

Sound attribute:

None

Audio slot: Destroyed

Group ID:

161

SeqArc ID:

105

Seq ID:

0

Sound attribute:

None

Audio slot: Consume

Group ID:

150

SeqArc ID:

94

Seq ID:

0

Sound attribute:

None

Audio slot: ObjectOfInterest

Group ID:

161

SeqArc ID:

105

Seq ID:

2

Sound attribute:

None

Audio slot: Flee

Group ID:

161

SeqArc ID:

105

Seq ID:

0

Sound attribute:

None

Audio slot: ExtendedIdle

Group ID:

161

SeqArc ID:

105

Seq ID:

1

Sound attribute:

None

Audio slot: Sleepy

Group ID:

105

SeqArc ID:

65535

Seq ID:

136

Sound attribute:

None

Audio slot: UsedOrUsedEquipped

Group ID:

161

SeqArc ID:

105

Seq ID:

1

Sound attribute:

None

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

File ID:

3489

Notes

Action:

22

To:

[any]

From:

[any]

Attack for animation: Celebrate

File ID:

3490

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

File ID:

3491

Attack for animation: ClimbLadder

File ID:

3492

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

File ID:

3493

Attack for animation: Dig

File ID:

3494

Notes

Action:

23

To:

[any]

From:

[any]

Attack for animation: Drive

File ID:

3495

Attack for animation: Eat

File ID:

3496

Notes

Action:

100

To:

[any]

From:

[any]

Attack for animation: Fiddle

File ID:

3498

Notes

Action:

0

To:

[any]

From:

[any]

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

File ID:

3503

Attack for animation: Idle

File ID:

3504

Attack for animation: Idle2

File ID:

3497

Attack for animation: Jump

File ID:

3505

Attack for animation: JumpIdle

File ID:

3506

Attack for animation: Kick

File ID:

3507

Notes

Action:

15

To:

[any]

From:

[any]

Attack for animation: Land

File ID:

3508

Attack for animation: LayDown

File ID:

3509

Attack for animation: Melee

File ID:

3510

Notes

Action:

18

To:

8

From:

25

Attack for animation: PickUp

File ID:

3512

Attack for animation: Ride

File ID:

3514

Attack for animation: Run

File ID:

3515

Attack for animation: Scared

File ID:

3516

Attack for animation: ScaredRun

File ID:

3517

Attack for animation: Shoot

File ID:

3518

Notes

Action:

10

To:

0

From:

20

Attack for animation: Sleep

File ID:

3520

Attack for animation: StickyWalk

File ID:

3521

Attack for animation: Swim

File ID:

3522

Attack for animation: SwimIdle

File ID:

3523

Attack for animation: Throw

File ID:

3524

Attack for animation: Walk

File ID:

3525

Attack for animation: Fly

File ID:

3500

Attack for animation: FlyIdle

File ID:

3501

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

File ID:

25798

Attack for animation: FlyExtendedIdle

File ID:

25797

Attack for animation: Sit

File ID:

3519

Attack for animation: ScaredFly

File ID:

3500

Attack for animation: ScaredSwim

File ID:

3522

Attack animation length:

52