SWORDTAIL

Dictionary

File ID:

14251

Word ID:

21329

Unk2:

344

Unk3:

0

Header

Generic

Ignores force fields:

False

Ignores gravity:

False

TA not active:

False

Picking uses region:

False

Equip size requirement:

DoesNotMatter

Vehicle animation:

None

Update physics from animations:

False

Rope length:

0

Clip size:

3

Budget class:

88

Movement

Movement speed:

45

Jump height:

20

Grant jump:

False

Include rider air movement:

True

Requires takeoff:

False

Grants speed:

False

Ground motion:

Default

Grants fly:

False

Movement H flip:

True

Ai

AI mood:

Hostile

AI enabled:

True

Dig enabled:

False

Split enabled:

False

Shoot enabled:

False

Sight distance (tiles):

10

Visibility factor:

100

React size compare:

Attack

Attack damage:

20

Attracts/repulses

Atract/repulse 0

Mode:

RepulseFlee

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

897

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 1

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 2

Mode:

AttractConsume

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 3

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

4519

Object subcategory 2:

4522

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 4

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 5

Mode:

AttractConsume

Only when equipped:

False

Object category:

Insect

Object subcategory 1:

1505

Object subcategory 2:

1519

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 6

Mode:

AttractConsume

Only when equipped:

False

Object category:

Organic

Object subcategory 1:

2055

Object subcategory 2:

2080

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 7

Mode:

AttractConsume

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

1140

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 8

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

898

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 9

Mode:

AttractConsume

Only when equipped:

False

Object category:

Insect

Object subcategory 1:

1506

Object subcategory 2:

1548

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 10

Mode:

AttractConsume

Only when equipped:

False

Object category:

Insect

Object subcategory 1:

1506

Object subcategory 2:

1548

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 11

Mode:

AttractConsume

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

1138

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 12

Mode:

AttractConsume

Only when equipped:

False

Object category:

Fish

Object subcategory 1:

899

Object subcategory 2:

926

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 13

Mode:

AttractConsume

Only when equipped:

False

Object category:

Food

Object subcategory 1:

942

Object subcategory 2:

1138

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 14

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

3355

Object subcategory 2:

3356

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 15

Mode:

AttractProtect

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5490

Object subcategory 2:

5495

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 16

Mode:

AttractProtect

Only when equipped:

False

Object category:

Organic

Object subcategory 1:

2055

Object subcategory 2:

2082

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 17

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

5

Adjective subcategory:

1636

Adjective ID:

1028

Atract/repulse 18

Mode:

AttractConsume

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

5

Adjective subcategory:

1644

Adjective ID:

1576

Atract/repulse 19

Mode:

AttractConsume

Only when equipped:

False

Object category:

[any]

Object subcategory 1:

[any]

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

5

Adjective subcategory:

1642

Adjective ID:

906

Atract/repulse 20

Mode:

AttractInvestigate

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5489

Object subcategory 2:

5491

Object:

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Atract/repulse 21

Mode:

AttractDestroy

Only when equipped:

False

Object category:

[unknown value: 2866]

Object subcategory 1:

5980

Object subcategory 2:

[any]

Object:

[any]

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

Container

Open container:

False

Show contained objects:

False

Display contained objects at bottom:

False

Is cannon:

False

Container width:

0

Container height:

0

Electricity

Generates charge:

False

Water charge:

None

Can be shocked:

False

Ignore water particles:

False

Shock on touch:

True

Transports charge:

False

Placement

Placement type:

Free

Enable sky:

False

Enable background:

False

Enable H flip:

True

Enable rotate 90deg:

False

Collides with AI:

True

Align to terrain:

False

Physics

Combiner:

None

Material:

OrganicAnimal

Mass:

20

Integrity:

30

Inertia:

0

Fire interaction:

Material

Buoyancy factor:

80

Is waterproof:

True

Can attach:

False

Temperature

Temperature:

50

Melting point:

30

Gas point:

180

Triggers & Actions

Trigger 0: OnUseEquipped

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Default

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Melee

Action 1: Split

Target

Target:

Other

Stage entity:

[any]

Unused:

0

Action 2: DealDamage

Target

Target:

Other

Stage entity:

[any]

Damage amount:

20

Trigger 1: OnUsed

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Pet

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Idle2

Trigger 2: OnUseEquipped

Non-repeatable:

False

Filters

Filter 0

Exclude:

False

Object category:

Tool

Object subcategory 1:

2258

Object subcategory 2:

2419

Adjective category:

[any]

Adjective subcategory:

[any]

Adjective ID:

[any]

StageObject entity ID:

[any]

Use icon:

Apply

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Fiddle

Action 1: ApplyAdjective

Target

Target:

Self

Stage entity:

[any]

Adjective ID:

24396

Suppress banner:

False

Trigger 3: OnVehicleAction

Non-repeatable:

False

Filters

StageObject entity ID:

[any]

Use icon:

Default

Action 0: Animation

Target

Target:

Self

Stage entity:

[any]

New animation:

Attack

Action 1: DealDamage

Target

Target:

Other

Stage entity:

[any]

Damage amount:

20

Frames

Unknown flag:

True

Physics shape count:

1

Root frame: Main

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Children

Frame 0: Image

X:

0.000000

Y:

11.000000

Rotation:

0.000000

Enabled:

True

Texture:

Image file ID 7671

Mask ID:

22419

Display list data size:

312

Limb: Body

Index:

0

Limb: Head

Index:

1

Limb: LeftArm

Index:

255

Limb: RightArm

Index:

255

Limb: LeftLeg

Index:

255

Limb: RightLeg

Index:

255

Children

Frame 0: TexQuad

X:

0.000000

Y:

-10.493896

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

1

Spawn position points

Point 0:

0.101562, -0.058594

Point 1:

30.989746, -43.979004

Point 2:

-0.101562, -0.058594

Point 3:

5.016357, -43.979004

Point 4:

-0.101562, 0.050537

Point 5:

5.016357, -30.037109

Point 6:

0.101562, 0.050537

Point 7:

30.989746, -30.037109

Children

Frame 0: TexQuad

X:

9.510010

Y:

-0.683838

Rotation:

0.000000

Enabled:

True

Body part:

Head

Z order:

4

Spawn position points

Point 0:

0.144531, -0.037598

Point 1:

31.006104, -54.997803

Point 2:

-0.011475, -0.037598

Point 3:

11.016357, -54.997803

Point 4:

-0.011475, 0.040283

Point 5:

11.016357, -45.008545

Point 6:

0.144531, 0.040283

Point 7:

31.006104, -45.008545

Children

Frame 0: HotSpot

X:

3.000000

Y:

-4.000000

Rotation:

10.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperHead

Filter

StageObject entity ID:

[any]

Frame 1: HotSpot

X:

3.000000

Y:

-1.000000

Rotation:

0.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipperFace

Filter

StageObject entity ID:

[any]

Frame 2: HotSpot

X:

7.000000

Y:

3.000000

Rotation:

90.000000

Enabled:

False

Type:

HotSpotEquip

Enabled:

True

Equip location:

EquipperPickup

Filter

StageObject entity ID:

[any]

Frame 1: TexQuad

X:

9.525879

Y:

2.930664

Rotation:

0.000000

Enabled:

True

Body part:

Arm

Z order:

2

Spawn position points

Point 0:

0.003906, -0.003662

Point 1:

30.992188, -28.989014

Point 2:

-0.034912, -0.003662

Point 3:

26.000977, -28.989014

Point 4:

-0.034912, 0.050781

Point 5:

26.000977, -22.011963

Point 6:

0.003906, 0.050781

Point 7:

30.992188, -22.011963

Frame 2: TexQuad

X:

7.307617

Y:

-4.874023

Rotation:

0.000000

Enabled:

True

Body part:

Body

Z order:

0

Spawn position points

Point 0:

0.028809, -0.075684

Point 1:

30.959717, -20.997314

Point 2:

-0.056885, -0.075684

Point 3:

20.000977, -20.997314

Point 4:

-0.056885, 0.010010

Point 5:

20.000977, -10.015869

Point 6:

0.028809, 0.010010

Point 7:

30.959717, -10.015869

Frame 3: TexQuad

X:

-12.303955

Y:

1.045410

Rotation:

0.000000

Enabled:

True

Body part:

Tail

Z order:

3

Spawn position points

Point 0:

0.003418, -0.058838

Point 1:

10.971924, -28.997803

Point 2:

-0.074463, -0.058838

Point 3:

1.003174, -28.997803

Point 4:

-0.074463, 0.073730

Point 5:

1.003174, -12.006348

Point 6:

0.003418, 0.073730

Point 7:

10.971924, -12.006348

Frame 4: HotSpot

X:

-12.000000

Y:

1.493896

Rotation:

85.000000

Enabled:

True

Type:

HotSpotEquip

Enabled:

False

Equip location:

EquipmentPickup

Filter

StageObject entity ID:

[any]

Frame 5: HotSpot

X:

-5.000000

Y:

-4.000000

Rotation:

-15.000000

Enabled:

False

Type:

HotSpotSaddle

Enabled:

True

Saddle animation:

Ride

Is control spot:

True

Saddle sorting:

ZSort

Can knock off:

True

Filter

StageObject entity ID:

[any]

Frame 1: Ellipse

X:

0.000000

Y:

0.000000

Rotation:

0.000000

Enabled:

True

Width:

21.500000

Height:

10.000000

Audio

Audio slot: UsedOrUsedEquipped

Group ID:

27

SeqArc ID:

31

Seq ID:

1

Sound attribute:

None

Audio slot: Mount

Group ID:

143

SeqArc ID:

87

Seq ID:

1

Sound attribute:

None

Attack

Attack for animation: Attack

File ID:

2708

Notes

Action:

25

To:

[any]

From:

[any]

Attack for animation: Celebrate

Notes

Action:

0

To:

0

From:

0

Attack for animation: Cheer

Notes

Action:

0

To:

0

From:

0

Attack for animation: Climb

Notes

Action:

0

To:

0

From:

0

Attack for animation: ClimbLadder

Notes

Action:

0

To:

0

From:

0

Attack for animation: Dance

Notes

Action:

0

To:

0

From:

0

Attack for animation: Death

File ID:

2709

Attack for animation: Dig

Notes

Action:

0

To:

0

From:

0

Attack for animation: Drive

Notes

Action:

0

To:

0

From:

0

Attack for animation: Eat

File ID:

2710

Notes

Action:

70

To:

[any]

From:

[any]

Attack for animation: Fiddle

File ID:

2712

Notes

Action:

65

To:

[any]

From:

[any]

Attack for animation: Follow

Notes

Action:

0

To:

0

From:

0

Attack for animation: GetUp

Notes

Action:

0

To:

0

From:

0

Attack for animation: Hurt

File ID:

2713

Notes

Action:

25

To:

[any]

From:

[any]

Attack for animation: Idle

File ID:

2714

Attack for animation: Idle2

File ID:

2711

Attack for animation: Jump

File ID:

30481

Attack for animation: JumpIdle

File ID:

30482

Attack for animation: Kick

Notes

Action:

0

To:

0

From:

0

Attack for animation: Land

File ID:

30483

Attack for animation: LayDown

File ID:

2715

Attack for animation: Melee

File ID:

2716

Notes

Action:

25

To:

[any]

From:

[any]

Attack for animation: PickUp

File ID:

2718

Attack for animation: Ride

Notes

Action:

0

To:

0

From:

0

Attack for animation: Run

File ID:

30484

Attack for animation: Scared

File ID:

2719

Attack for animation: ScaredRun

File ID:

30484

Attack for animation: Shoot

File ID:

2721

Notes

Action:

11

To:

5

From:

40

Attack for animation: Sleep

File ID:

2722

Attack for animation: StickyWalk

Notes

Action:

0

To:

0

From:

0

Attack for animation: Swim

File ID:

2723

Attack for animation: SwimIdle

File ID:

2724

Attack for animation: Throw

File ID:

2725

Attack for animation: Walk

File ID:

30484

Attack for animation: Fly

File ID:

25647

Attack for animation: FlyIdle

File ID:

25648

Attack for animation: Poke

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special1

Notes

Action:

0

To:

0

From:

0

Attack for animation: Special2

Notes

Action:

0

To:

0

From:

0

Attack for animation: SwimExtendedIdle

File ID:

2724

Attack for animation: FlyExtendedIdle

File ID:

25646

Attack for animation: Sit

Notes

Action:

0

To:

0

From:

0

Attack for animation: ScaredFly

File ID:

25647

Attack for animation: ScaredSwim

File ID:

2723

Attack animation length:

50