Objectnaut
Objectnaut is the (official) name of the object/adjective system used in the Scribblenauts saga. The name can be found in interviews given by the game developers or in debug symbols found in Scribblenauts Remix.
TODO: overall description, similarities/differences between games...
Game differences
- In Super, internal buffers for text input/etc have a size of
128
characters, while this size is256
in Remix.
Details
Temperature system
The temperature system is fairly limited.
The only objects making use of the SetTemperature action are kitchen appliances (microwaves, ovens and so on) and are only used to heat. Food/objects are only frozen by literally using the FROZEN
adjective.
Triggers
OnCatchFire is only checked by VOODOO DOLL
.
OnSplit is only checked by BEAVER
.
Unused features
Triggers
The following triggers are never used by objects:
-
OnObjectSwap
-
OnAttached
-
OnDetached
-
OnPhysicsRest
-
ConditionAnd
-
ConditionOr
-
OnCheckVariable
-
OnUpdate
-
OnContained
-
OnUncontained
-
OnObjectAdded
-
OnAiState
-
OnObjectCountInArea
-
OnVelocity
-
OnHearSound
-
TriggerGroup
-
ConditionOiAnd
-
OnAiUnequip
-
OnExtinguishFire
-
OnKickAdjective
Actions
The following actions are never used by objects:
-
MoveTo
-
MoveRelative
-
AttachToShowNotepad
-
DetachFromAll
-
SetVariable
-
SpawnObjectAt
-
Cinematic
-
ShowNotepad
-
EncaseInIce
-
SetStageObject
-
EnableEntity
-
EnableSFAnim
-
RotateEntity
-
ShowFeedback
-
Lock
-
SetInterruptFlag
-
Untouchable
-
ModifyLineOfSight