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Objectnaut

Objectnaut is the (official) name of the object/adjective system used in the Scribblenauts saga. The name can be found in interviews given by the game developers or in debug symbols found in Scribblenauts Remix.

TODO: overall description, similarities/differences between games...

Game differences

  • In Super, internal buffers for text input/etc have a size of 128 characters, while this size is 256 in Remix.

Details

Temperature system

The temperature system is fairly limited.

The only objects making use of the SetTemperature action are kitchen appliances (microwaves, ovens and so on) and are only used to heat. Food/objects are only frozen by literally using the FROZEN adjective.

Triggers

OnCatchFire is only checked by VOODOO DOLL.

OnSplit is only checked by BEAVER.

Unused features

Triggers

The following triggers are never used by objects:

  • OnObjectSwap

  • OnAttached

  • OnDetached

  • OnPhysicsRest

  • ConditionAnd

  • ConditionOr

  • OnCheckVariable

  • OnUpdate

  • OnContained

  • OnUncontained

  • OnObjectAdded

  • OnAiState

  • OnObjectCountInArea

  • OnVelocity

  • OnHearSound

  • TriggerGroup

  • ConditionOiAnd

  • OnAiUnequip

  • OnExtinguishFire

  • OnKickAdjective

Actions

The following actions are never used by objects:

  • MoveTo

  • MoveRelative

  • AttachToShowNotepad

  • DetachFromAll

  • SetVariable

  • SpawnObjectAt

  • Cinematic

  • ShowNotepad

  • EncaseInIce

  • SetStageObject

  • EnableEntity

  • EnableSFAnim

  • RotateEntity

  • ShowFeedback

  • Lock

  • SetInterruptFlag

  • Untouchable

  • ModifyLineOfSight