libeditwl
Lightweight C++ library for Nintendo DS(i) formats
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twl::gfx::ScreenDataValue Struct Reference

Public Attributes

union { 
   struct { 
      u16   tile_number: 10 
      u16   transform: 2 
      u16   plt_idx: 4 
   } 
   u16   raw_val 
}; 

The documentation for this struct was generated from the following file: