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    Plutonium framework API 1.0.0
    
   Easy-to-use, SDL2-based UI framework for Nintendo Switch homebrew 
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Classes | |
| class | TextureHandle | 
| High-level handle wrapper to a texture in SDL2.  More... | |
Typedefs | |
| using | Texture = SDL_Texture* | 
| Represents a handle to a texture in SDL2.   | |
| using | Window = SDL_Window* | 
| Represents a handle to a window in SDL2.   | |
| using | Renderer = SDL_Renderer* | 
| Represents a handle to a renderer in SDL2.   | |
| using | Font = TTF_Font* | 
| Represents a handle to a TTF font in SDL2.   | |
| using | Surface = SDL_Surface* | 
| Represents a handle to a surface in SDL2.   | |
| using pu::sdl2::Font = TTF_Font* | 
Represents a handle to a TTF font in SDL2.
| using pu::sdl2::Renderer = SDL_Renderer* | 
Represents a handle to a renderer in SDL2.
| using pu::sdl2::Surface = SDL_Surface* | 
Represents a handle to a surface in SDL2.
| using pu::sdl2::Texture = SDL_Texture* | 
Represents a handle to a texture in SDL2.
| using pu::sdl2::Window = SDL_Window* | 
Represents a handle to a window in SDL2.