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Plutonium framework API 1.0.0
Easy-to-use, SDL2-based UI framework for Nintendo Switch homebrew
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Classes | |
| class | TextureHandle |
| High-level handle wrapper to a texture in SDL2. More... | |
Typedefs | |
| using | Texture = SDL_Texture* |
| Represents a handle to a texture in SDL2. | |
| using | Window = SDL_Window* |
| Represents a handle to a window in SDL2. | |
| using | Renderer = SDL_Renderer* |
| Represents a handle to a renderer in SDL2. | |
| using | Font = TTF_Font* |
| Represents a handle to a TTF font in SDL2. | |
| using | Surface = SDL_Surface* |
| Represents a handle to a surface in SDL2. | |
| using pu::sdl2::Font = TTF_Font* |
Represents a handle to a TTF font in SDL2.
| using pu::sdl2::Renderer = SDL_Renderer* |
Represents a handle to a renderer in SDL2.
| using pu::sdl2::Surface = SDL_Surface* |
Represents a handle to a surface in SDL2.
| using pu::sdl2::Texture = SDL_Texture* |
Represents a handle to a texture in SDL2.
| using pu::sdl2::Window = SDL_Window* |
Represents a handle to a window in SDL2.