Plutonium framework API 1.0.0
Easy-to-use, SDL2-based UI framework for Nintendo Switch homebrew
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pu Namespace Reference

Namespaces

namespace  audio
 
namespace  sdl2
 
namespace  ttf
 
namespace  ui
 

Typedefs

using i32 = s32
 

Variables

constexpr u32 Module = 493
 
constexpr auto ResultSdlInitFailed = ((((Module)&0x1FF)) | ((1)&0x1FFF)<<9)
 
constexpr auto ResultSdlCreateWindowFailed = ((((Module)&0x1FF)) | ((2)&0x1FFF)<<9)
 
constexpr auto ResultSdlCreateRendererFailed = ((((Module)&0x1FF)) | ((3)&0x1FFF)<<9)
 
constexpr auto ResultImgInitFailed = ((((Module)&0x1FF)) | ((4)&0x1FFF)<<9)
 
constexpr auto ResultTtfInitFailed = ((((Module)&0x1FF)) | ((5)&0x1FFF)<<9)
 

Typedef Documentation

◆ i32

using pu::i32 = s32

Variable Documentation

◆ Module

u32 pu::Module = 493
constexpr

◆ ResultImgInitFailed

auto pu::ResultImgInitFailed = ((((Module)&0x1FF)) | ((4)&0x1FFF)<<9)
constexpr

◆ ResultSdlCreateRendererFailed

auto pu::ResultSdlCreateRendererFailed = ((((Module)&0x1FF)) | ((3)&0x1FFF)<<9)
constexpr

◆ ResultSdlCreateWindowFailed

auto pu::ResultSdlCreateWindowFailed = ((((Module)&0x1FF)) | ((2)&0x1FFF)<<9)
constexpr

◆ ResultSdlInitFailed

auto pu::ResultSdlInitFailed = ((((Module)&0x1FF)) | ((1)&0x1FFF)<<9)
constexpr

◆ ResultTtfInitFailed

auto pu::ResultTtfInitFailed = ((((Module)&0x1FF)) | ((5)&0x1FFF)<<9)
constexpr