#include <ui_Layout.hpp>
◆ OnInputCallback
◆ RenderCallback
◆ Layout()
pu::ui::Layout::Layout |
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◆ ~Layout()
virtual pu::ui::Layout::~Layout |
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◆ AddRenderCallback()
◆ ConsumeSimulatedTouchPosition()
TouchPoint pu::ui::Layout::ConsumeSimulatedTouchPosition |
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◆ GetBackgroundColor()
Color pu::ui::Layout::GetBackgroundColor |
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◆ GetBackgroundImageTexture()
sdl2::TextureHandle::Ref & pu::ui::Layout::GetBackgroundImageTexture |
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◆ GetOnInput()
◆ GetRenderCallbacks()
std::vector< RenderCallback > & pu::ui::Layout::GetRenderCallbacks |
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◆ HasBackgroundImage()
bool pu::ui::Layout::HasBackgroundImage |
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◆ HasChildren()
bool pu::ui::Layout::HasChildren |
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◆ ResetBackgroundImage()
void pu::ui::Layout::ResetBackgroundImage |
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◆ SetBackgroundColor()
void pu::ui::Layout::SetBackgroundColor |
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const Color | clr | ) |
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◆ SetBackgroundImage()
void pu::ui::Layout::SetBackgroundImage |
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sdl2::TextureHandle::Ref | bg_tex | ) |
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◆ SetOnInput()
◆ SimulateTouchPosition()
void pu::ui::Layout::SimulateTouchPosition |
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const TouchPoint | sim_touch_pos | ) |
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◆ DefaultBackgroundColor
Color pu::ui::Layout::DefaultBackgroundColor = { 0xE1, 0xE1, 0xE1, 0xFF } |
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The documentation for this class was generated from the following file: