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Plutonium framework API 1.0.0
Easy-to-use, SDL2-based UI framework for Nintendo Switch homebrew
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Main SDL2 types header. More...
#include <SDL2/SDL.h>#include <SDL2/SDL2_gfxPrimitives.h>#include <SDL2/SDL_image.h>#include <SDL2/SDL_mixer.h>#include <pu/pu_Include.hpp>#include <pu/sdl2/sdl2_CustomTtf.h>Go to the source code of this file.
Classes | |
| class | pu::sdl2::TextureHandle |
| High-level handle wrapper to a texture in SDL2. More... | |
Namespaces | |
| namespace | pu |
| namespace | pu::sdl2 |
Typedefs | |
| using | pu::sdl2::Texture = SDL_Texture* |
| Represents a handle to a texture in SDL2. | |
| using | pu::sdl2::Window = SDL_Window* |
| Represents a handle to a window in SDL2. | |
| using | pu::sdl2::Renderer = SDL_Renderer* |
| Represents a handle to a renderer in SDL2. | |
| using | pu::sdl2::Font = TTF_Font* |
| Represents a handle to a TTF font in SDL2. | |
| using | pu::sdl2::Surface = SDL_Surface* |
| Represents a handle to a surface in SDL2. | |
Main SDL2 types header.
Plutonium library