#include <ui_Overlay.hpp>
◆ Overlay()
pu::ui::Overlay::Overlay |
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const i32 | x, |
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const i32 | y, |
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const i32 | width, |
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const i32 | height, |
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const Color | bg_clr ) |
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inline |
◆ HasRadius()
bool pu::ui::Overlay::HasRadius |
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inline |
◆ NotifyEnding()
void pu::ui::Overlay::NotifyEnding |
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const bool | ending | ) |
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inline |
◆ OnPostRender()
virtual void pu::ui::Overlay::OnPostRender |
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render::Renderer::Ref & | drawer | ) |
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inlinevirtual |
◆ OnPreRender()
virtual void pu::ui::Overlay::OnPreRender |
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render::Renderer::Ref & | drawer | ) |
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inlinevirtual |
◆ Render()
bool pu::ui::Overlay::Render |
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render::Renderer::Ref & | drawer | ) |
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◆ DefaultFadeAlphaVariation
u8 pu::ui::Overlay::DefaultFadeAlphaVariation = 25 |
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staticconstexpr |
◆ DefaultMaxFadeAlpha
u8 pu::ui::Overlay::DefaultMaxFadeAlpha = 200 |
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staticconstexpr |
◆ DefaultRadius
i32 pu::ui::Overlay::DefaultRadius = 37 |
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staticconstexpr |
The documentation for this class was generated from the following file: